A - What to do when you start a new map. 1) Although your map is abstract, it should have a plan. Otherwise, if you think about what and where to put it, you cannot create very good maps. First, choose a pattern and start building. 2) Wad files are important. Promote halflife.wad and cstrike.wad. If these are insufficient, then introduce it after preparing a small wad file with wally. You have a maximum of 5 wad files. 3) Check your settings so don't be crazy afterwards. Let's say your map is in a directory like C: / cs maps / maps. This directory is incorrect. There should be no Turkish characters or spaces in their names in the directory. For example, my directory was as follows: D: / Belle Oyun / Cs Fusion / cstrike / maps. After encountering many errors, I fixed the directory as follows: D: / BELLeOYUN / Fusion2 / maps and rmfler bspler or everything is in this directory. So, I have not encountered any setting errors so far. --daRkb3ll3 - 4) Zhlt version is important Download and promote the latest version from zhlt.info. 5) Start building. First draw a ground and sky and place the walls and map content. I DEFINITELY say, even in red and underlining: Don't put your map in the sky box . Strive for a little bit and prevent the leakage of light into the space by leaving no space between the walls so that there is no leak. Put the sky in the visible places. Turn off if there is a light leak. Compile and test your map after adding a few things. 6) You finished drawing your map. Check the problems with Alt + P for the last time and correct them if any. Otherwise, make a normal compilation one last time. Check if there are any problems like muscle and etc. I can answer your mistakes in the issues section or under the topic, but if you made it right, proceed to the last compilation. What is the last compilation? : On the compilation screen, add the -full parameter to hlvis.exe and the -extra parameter to light_exe. Also include your wl (you should have 1) with hlcsg with the -wadinclude wadismi.wad parameter. Then compile and do not touch your computer during compilation. This process can take from 1 minute to 10 hours and uses 99% CPU. 7) Open your map for the last time and see if there is a problem. Otherwise, you can prepare a .res file (if you have added sound or something) There are those who do not know the definition of the res file, they need to make a res file for each map. The res file is actually used to download files such as audio / wad / model etc. when entering the server. It is not necessary if you made a normal map. But if you say I made a sound myself, then you will edit the .res file with a text document. We open the text document. Let's say we added darkbelle.wav sound to our map. We write sound / darkbelle.wav . We save it as .res. There is nothing to be so enlarged. Finally, you can scan and spread your map. B - Problems with Valve Hammer Editor: 1) My map is not being converted to BSP. What do I do? Solution: There are many reasons for this, we do not know because we are not prophets. If you share your log file in the problems section, we will help you from there. 2) I did the map and it is very tight. Solution: There are many reasons for this: There may be leak on your map (if there is no lighting on your map, there is probably leak) How do you know: Open your log file and type leak with ctrl + f and search. If there is no leak, if there is; You can get your small map in the sky box and get it in the box by typing -4 with the hollow feature. But do NOT use such a method on your medium and large maps. They will make new maps, especially carefully, without leaving any clarity and continue by closing everywhere. Then it becomes very difficult to find leak. Another reason may be that you do not put light. You can make lighting with the light entity. Cause 3 is usually the MAX_PATCHES error. The solution is to add the -sparse parameter to the light_exe setting on the compilation screen. Use this solution ONLY for MAX_PATCHES errors. Some friends use it in everything is wrong. The 4th reason is that your map is larger than necessary. Kasem is inevitable in very large maps. That's why large maps need special attention. If you magnify an area too much, fps drops 10a when you look across. This is also undesirable. You can close unused and invisible places with sky. For example, I did not leave unnecessary and undisturbed areas on a map I made. So everything is like a rectangle and its drawing is simple. For example, I did not leave unnecessary and undisturbed areas on a map I made. So everything is like a rectangle and its drawing is simple. For example, I did not leave unnecessary and undisturbed areas in a map I made. So everything is like a rectangle and its drawing is simple. 3) I get an error of type Bad surface extents x / x at position (x, y, z) . Solution : You have to go to that coordinate and delete the object and fix it (x, y, z) 4) I have compiled the map, but a few hours have passed and the program is still not responding. Solution : If your map is large, this period may be longer and you cannot reduce it. The only solution would be to run on a fast system with only VHE on. You have to wait until it's over. 5) I get an Invalid argument error Solution : This is definitely a setting error. Delete your settings and do it right from the start. 6) Warning: :: FindTexture () texture NAME not found! I get an error like Solution : If you make Alt + P and re-cover the object by going to the errors there, the problem will be fixed. 7) Too many light styles on a face text is 100 lines on the compilation screen. Solution : This is a warning, normally it is not a problem, but let's just say the solution. It usually occurs when you give too many Names to the lights and if a lot of light hits a surface. reduce lights and do not name. 8) I get an Exceeded MAX_PATCHES error. Solution : This is because: there are too many surfaces on your map. You can get rid of light_exe by adding the -sparse parameter, but after doing this, don't add too much to the map creates other problems. 9) I did the map, I compiled it, it was opened, but when it is full, it throws it out of the game. Solution : There are several reasons for this: if you added an audio model, you made a mistake in them, there is an error in the log file, etc. I will help you better if you share your log file. 10) Entity 10, Brush 0: outside world (+/- 4096): (-9000, -64, 216) - (9000,23,283) I get an error. Solution : This happens on maps you translate with winbspc. But if you say that I did it myself, press Ctrl + Shift + G and type 10 in entity window (because it has specified Entity as 10 in error). Go to the object and erase and draw again. 11) AllocBlock: I get the full error Solution : This is the result of too much surface on your map. You can correct the error by fixing the invisible surfaces with the fit feature. Also delete unnecessary objects. In addition, another reason is the inaccuracy of the drawings. Delete your last drawings and give it a try. 12) SolidBSP [hull 1] 7 (0.00 seconds) Warning: No entities exist in hull 1, no filling performed for this hull SolidBSP [hull 2] 7 (0.00 seconds) Warning: No entities exist in hull 2, no filling performed for this hull SolidBSP [hull 3] 7 (0.00 seconds) Warning: No entities exist in hull 3, no filling performed for this hull error. Solution: If you get this error, you have left no room for the player to act. Check the spawn points so they are not embedded in something. 13) Warning: No vis information, direct lighting only. I get an error. Solution : hlvis means not working. The general reason for this is leak or you may have turned the setting off. You will see the error in the hlvis section in the log file. 14) Lighting does not work (FinalLightFace cannot be drawn) Solution : BuildFacelights: 10% ... 20% ... 30% ... 40% ... 50% ... 60% ... 70% ... 80%. ..90% ... (xx seconds) BuildVisLeafs: 10% ... 20% ... 30% ... 40% ... 50% ... 60% ... 70% ... 80% ... 90% ... (xx seconds) visibility matrix: 78.2 megs MakeScales: 10% ... 20% ... 30% ... 40% ... 50% ... 60% ... 70% ... 80% ... 90% ... (xx seconds) SwapTransfers : 10% ... 20% ... 30% ... 40% ... 50% ... 60% ... 70% ... 80% ... 90% ... (xx seconds) Transfer Lists: 234751358: 234.75M transfers Indices: 83579008: 79.71M bytes Data: 939005432: 895.51M bytes Bounce 1 GatherLight: 10% ... 20% ... 30% ... 40% ... 50% .. .60% ... 70% ... 80% ... 90% ... (xx seconds) FinalLightFace: ** Executing ... ** Command: Copy File ** Parameters: "$ path \ $ file. bsp "If hlrad ends in this way, the lighting will not work. The way to solve this is to introduce and compile the latest version of zhlt. Or, if you interrupt the compilation, this problem may occur. 15) hlcsg: Error: Missing '[' in texturedef (U) Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem I am getting an error. Solution: You have probably created a wad yourself and made a mistake while preparing it. Be careful not to use Turkish characters / spaces / symbols in the names of the pictures. If that doesn't work, do ALT + P to troubleshoot. 16) Error: Exceeded MAX_MAP_ENTITIES Description: The maximum number of entities for the compile tools has been reached Howto Fix: self explanitory There is a post. Solution: Entity limit is exceeded. This usually happens because there is light all over the map or because of too many entities. The problem will be improved when you reduce your entities. 17) ** Executing ... ** Command: Change Directory ** Parameters: "c: \ documents and settings \ xx .." * Could not execute the command: Change Directory "c: \ documents and settings \ xx .. " * Windows gave the error message: " Access denied. " There is a post and my map does not open. Solution: It is a classic setting error. This is due to the VHE's inability to access zhlt programs. Make all your settings from the beginning. 18) hlbsp: Error: Line 1626 is incomplete (did you place a "inside an entity string?) What should I do this comes out in the log file? Solution : You probably used an invalid character when creating an entity, or made a mistake when entering parameters in the compile screen. First check them. 19) The command failed. Windows reported the error: "The system cannot find the file specified." or * Windows gave the error message: "Access is denied." There are errors like. Solution: These errors are usually caused by a setting error or a problem in the compile window. You need to check your settings first. If this does not solve your problem, check the compile screen. 20) Error: Could not open wad file \ ... wad Error: Could not find WAD file article appears. Solution: This problem is definitely due to the file path or your wad file cannot be found in that file. If this error has occurred even though you have not done anything, correct the path to the file containing the wad file with no TR characters and spaces in its name. Then re-introduce the wad into the program and try it. This will fix the problem. 21) map change failed: '...' not found on server. such a text comes out on the console. Solution: There was a problem compiling your map. Find the problem from the compilation report and fix it. 22) Error: lightmap for texture aaatrigger too large This error occurs when the map is fully opened. Solution:You drew a big box and covered it with aaatrigger. Unfortunately, the aaatrigger overlay is a special overlay and the program won't let you do it too big. You can draw or delete this box piece by piece to remove the error. C - About Winbspc .. Winbspc is a program that converts .bsp to .map. But I do not recommend this program because it does not translate well. Especially those who have just started this business are going to turn the dust2 to edit the inferno and then they say that it does not open. Editing dust2 is as difficult as doing it. So winbspc is given everywhere but requires expertise. If you want to edit it, you can find ready-made rms from Google for some maps. D - A letter written by a foreign person about Skybox (getting the map in the sky box) (the parts of me have been translated into Turkish)
Map making method called sky box .. IT IS VERY HAZARD! NEVER USE THIS METHOD! What happens when you use Skybox: - Your r_speed values become very bad - It takes more time to compile your map - You get rid of leaks but many errors come up - Your map size (mb value) gets bigger than necessary How to make Skybox: Simply a very large box wraps around the map .Quotation:
E - Jail, de, about making big maps like cs .. I will write my own ideas here. It is the rapid increase of cartographer friends that I have seen in the forum and other sites. I appreciate it anyway because sticking to swearing is something we don't all want. Let's make our own map, let's play ourselves. But many mistakes are made. The beginner immediately starts to edit the jail map. It takes some patience and time. I'm calling out to new friends: draw a fun map first(I did so) My first map was aim_m249_belle. The map consisted of opposite players and the height and water between them. Also, as the name suggests, it is 5-1s on the ground. Even now I am not struggling to make a map. These big maps are a kind of hard and really demanding map. Small maps were enough, last year I made fy_iceworld2009, it was played and liked. In other words, you can be liked with small maps, so don't try to make big maps right away. There are also the subtleties of making big maps, they are not as easy as small maps. F - Problems about Counter Strike 1) A window called "Fatal Error - Couldn't open xxx.wad" comes up. SolutionThe wad file named: xxx is not available in the game directory / cstrike. You need to find that file (download it if you don't have it) and put it in the cstrike directory. 2) I get a "Reliable channel overflowed" error. Solution : This error has many causes. But different ways can be tried to solve. If this error is received while entering every server; Turning Cs on / off / downloading Cs from another location and reinstalling it, installing v28 patch on it may be the solution. If it happens on a single server, this is most likely a server error. If this happens on your own server, you might have made an error with Amxxmod. 3) I have problems with the screen. (Distorted image, OPENGL error ...) Solution: Any display error is caused by a 90% probability video card. Download and install the latest version according to your system. If you did, you can also try to make compatibility mode or run it as an administrator. If your problem occurs only when you open it with sXe, you can find the solution when you throw it to a place that examines the log file.